![]() ![]() While we can’t take a call on accusations of foul play, we have to say we’re quite disappointed with how The Witcher 3 runs on a 780 Ti. Previous-gen 700 and 600 series cards, which at the high-end offer comparable performance to the 970 and 980, lagged far behind even mid-tier cards like the R9 285 and the GTX 960. The comparable AMD TressFX option for dynamic hair simulation-prominently used in Tomb Raider-ran much better on both AMD and Nvidia cards.Įven more worryingly, we have observed multi-card benchmarks and forum posts which seem to indicate that the Nvidia “Game Ready” drivers for The Witcher 3 only helped with performance on 900 series cards. Geralt’s hair is already nicely animated by default, and while Hairworks does look nice, drops to 17 FPS on a 780 Ti-a card designed to provide a seamless 1080p/60 experience-indicate almost insultingly poor optimisation on Nvidia’s part. Moreover, we find the Nvidia-exclusive “enhancements” to be very difficult to recommend. It’s just that, at least where visuals are concerned, there’s the distinct feeling that the game could have been so much more if console constraints hadn’t been in place. This doesn’t mean the game looks bad- The Witcher 3 is still easily the best looking open-world title ever made. While the PC at ultra definitely looks better than the console version, the game’s visuals do fall short of what had been promised before. The console versions run at what appears to be a mixture of PC high and medium settings. It is a little disappointing, then, that The Witcher 3’s visuals have been toned down to allow the game to run on the Xbox One and PS4. The Witcher 2 eventually received an excellent Xbox 360 port, but it’s important to note that the game had been made keeping the strengths of PC as a platform in mind. Back in 2011, The Witcher 2 pushed the graphics envelope on PC in a way that only Crysis had done before. ![]() PC gamers have always looked up to CD Projekt RED as one of the few remaining PC-centric developers. Note that at Ultra, we additionally enabled HBAO+. To make picking settings a more straightforward process, we also benchmarked The Witcher 3’s preset graphics options. Outdoor scenes look noticeably more dramatic and there is no significant performance hit. We found that enabling Light Shafts did not incur a performance penalty.īottom Line: You should definitely enable light shafts. Enabling light shafts can make outdoor scenes substantially more dramatic. This setting determines whether or not crepuscular rays (“Godrays”) are displayed. We found that enabling Vignetting does not incur a performance penalty.īottom Line: Enable Vignetting if you like the vignette effect. This technique lends a cinematic atmosphere to the game by darkening the corners of the screen, creating a vignette effect. Enable it if the effect is to your liking. Enabling it can lend a cinematic atmosphere to the game, whether or not to use Chromatic Aberration mostly comes down to personal choice.īottom Line: Chromatic Aberration has a 3 percent impact on performance. We incurred a 2 FPS hit upon enabling this setting. This is a filmic technique that aims to mimic the chromatic aberration effect on cameras, where the edges of objects become slightly colour fringed. Bottom Line: Depth of Field does not appear to incur a significant performance penalty. ![]()
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